Visual simulation of shallow-water waves
نویسندگان
چکیده
A commodity-type graphics card (GPU) is used to simulate nonlinear water waves described by a system of balance laws called the shallow-water system. To solve this hyperbolic system we use explicit high-resolution central-upwind schemes, which are particularly well suited for exploiting the parallel processing power of the GPU. In fact, simulations on the GPU are found to run 15–30 times faster than on a CPU. The simulated cases involve dry-bed zones and non-trivial bottom topographies, which are real challenges to the robustness and accuracy of the discretization.
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ورودعنوان ژورنال:
- Simulation Modelling Practice and Theory
دوره 13 شماره
صفحات -
تاریخ انتشار 2005